Yes, many classes had legendaries to cheese some fights and ofc more dps makes fights easier. In fact, every challenge had a mechanic that was impossible to outgear (Plattform knock-off for tanks, mana burn for heals, and several oneshot mechanics for dps if not interrupted / cc‘d). The original mage Tower was NOT supposed to be outgeared. Last PTR's test had horrible balancing issues between the specs, even worse than the original version. Do you think Blizzard will release a TIMEWALKING content aimed at casuals and keep it super hard tuned? Na, they will hopefully nerf it 'till launch but also try to make it so you can't get gear advantages. No, the original Mage Tower was supposed to be outgeared. This is not a surprise, and should not be taken as one. But the Mage Tower is content balanced in a certain way. We can still roll around in the non-Mythic+ Timewalking content with the overpowered fun. But it won't be anything heavily gated by time only or rendered unobtainable. I am certain there will be optimal loadouts, utilizing sockets, trinkets, and other nifty effects over the years. It makes the content evergreen: Anyone can do it regardless of how new or old a player is, without much issue of balance. But if the fights were re-tuned to not have them factored in, then all the better. ![]() Legion-specific legendary items not being re-activated kind of sucks, and should be reconsidered. So yes, these elements all being disabled, as they either existed AFTER, or were not relevant when the content was, should not be involved. Purpose of the Mage Tower is a CHALLENGE. If you plan on making a gear set for the Mage Tower, make sure it doesn't include any of these effects. Mists of Pandaria Legendary Meta Gem effects.Warlords of Draenor Legendary Cloak effects.Warlords of Draenor Legendary Ring effects. ![]()
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